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Lords of the fallen rogue
Lords of the fallen rogue





lords of the fallen rogue

About the only reason to ever use the gauntlet is for some crazy burst when Ram is on cooldown (which is only 4s) and if you're using a magic regenerating consumable. At 40 FTH it should outright kill them.Įarthquake does 615 damage, but it's a bit trickier to use in the middle of a fight. Not only does it have moderately good tracking-so much better than Stab-it can kill an entire row of enemies and it takes the largest of the tower shield knights to around 2% health and knocks them to the ground. At 35 FTH it does 366 damage for 70 mana (best gauntlet attack is a Flawless Power Rune in the missle slot, and that cost 60 mana for 250 damage) and it seems to gain 9-10 damage per FTH after. Well, Deception fucking sucks besides the screen occluding Mimic, and it's kind of the brother to Rage (Brawler), but just more bursty and annoying to use.Įven though I knew the gauntlet would not scale with FTH (it doesn't), I wanted to play a Cleric using Brawler because I knew how strong Ram was. Next playthrough was as a Rogue using Deception. It didn't help that I picked the Solace tree either.which is pretty much worthless for a "caster" type character, even a caster/melee hybrid.Įnded up finishing my first run as the OP Warrior with Brawler, and even though my mana pool was pretty low and I could only reliably cast something every few minutes, 3/3 Ram was a game changer against specific enemies, and it did nice damage. After grabbing the gauntlet and noticing that it wasn't scaling at all, I lost the will to continue playing that character. My first character was a Cleric, because I wanted to try to play a caster build. Man, those who were claiming "magic" in this game is easy mode weren't joking, although it's not really "magic" as much as it is the Brawler tree.







Lords of the fallen rogue